Build Games Faster
Write Python and use any of the 350k+ PyPi packages available. Refer to the Pipedream Python docs to learn more.
The Unity Cloud Build API lets you automate the process of setting up and distributing game builds. It's a powerful suite of tools allowing developers to personalize and streamline build tasks. With Pipedream, you can harness this API to integrate build processes with your existing tools, notify teams, deploy builds to platforms, and react to events in Unity Cloud Build in real-time.
import { axios } from "@pipedream/platform"
export default defineComponent({
props: {
unity_cloud_build: {
type: "app",
app: "unity_cloud_build",
}
},
async run({steps, $}) {
return await axios($, {
url: `https://build-api.cloud.unity3d.com/api/v1/users/me`,
auth: {
username: `${this.unity_cloud_build.$auth.api_key}`,
password: ``,
},
})
},
})
Develop, run and deploy your Python code in Pipedream workflows. Integrate seamlessly between no-code steps, with connected accounts, or integrate Data Stores and manipulate files within a workflow.
This includes installing PyPI packages, within your code without having to manage a requirements.txt
file or running pip
.
Below is an example of using Python to access data from the trigger of the workflow, and sharing it with subsequent workflow steps:
def handler(pd: "pipedream"):
# Reference data from previous steps
print(pd.steps["trigger"]["context"]["id"])
# Return data for use in future steps
return {"foo": {"test":True}}