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Devin ACTION

Create Session

Create a new session with Devin. See the documentation
  • Action
  • Writes data
  • API key
  • SDK
  • MCP

IMPLEMENTATION

Call this tool

Connect a user's Devin account once, then configure and run Create Session from your backend or agent.

import { PipedreamClient } from "@pipedream/sdk"

const pd = new PipedreamClient({
  projectId: process.env.PIPEDREAM_PROJECT_ID!,
  clientId: process.env.PIPEDREAM_CLIENT_ID!,
  clientSecret: process.env.PIPEDREAM_CLIENT_SECRET!,
  projectEnvironment: "production",
})

const result = await pd.actions.run({
  id: "devin-create-session",
  externalUserId: "{external_user_id}", // any stable ID for this user in your system
  configuredProps: {
    devin: { authProvisionId: "apn_xxxxxxx" },
    prompt: "Prompt",
    snapshotId: "Snapshot ID",
  },
})

console.log(result)

SCHEMA

Inputs

Pipedream supplies the connected account. Your application provides the operation-specific values below. Dynamic inputs are resolved against that user's account.

Create Session inputs
Property Type Description
prompt Prompt string
The task description for Devin
Required
snapshotId Snapshot ID string
ID of a machine snapshot to use
Optional
unlisted Unlisted boolean
Whether the session should be unlisted
Optional
idempotent Idempotent boolean
Enable idempotent session creation
Optional
maxAcuLimit Max ACU Limit integer
Maximum ACU limit for the session
Optional
secretIds Secret IDs string[]
The IDs of the secrets to use
Optional Dynamic
knowledgeIds Knowledge IDs string[]
The IDs of the knowledge objects to use
Optional Dynamic
tags Tags string[]
List of tags to add to the session
Optional
title Title string
Custom title for the session. If None, a title will be generated automatically
Optional

REFERENCE

Tool details

Behavior hints are published with the component in the Pipedream registry and surface as MCP tool annotations, so an agent can reason about a tool before it calls it.

Registry key
devin-create-session
Version
0.0.2
App
Devin
Authentication
API key
Read-only
No
Destructive
No
Open world
Yes