Roblox ACTION
Restart Servers
Restart all running servers of a Roblox universe, typically to deploy a new place version without disrupting active players. See the documentation
- Action
- Writes data
- API key
- SDK
- MCP
IMPLEMENTATION
Call this tool
Connect a user's Roblox account once, then configure and run Restart Servers from your backend or agent.
import { PipedreamClient } from "@pipedream/sdk"
const pd = new PipedreamClient({
projectId: process.env.PIPEDREAM_PROJECT_ID!,
clientId: process.env.PIPEDREAM_CLIENT_ID!,
clientSecret: process.env.PIPEDREAM_CLIENT_SECRET!,
projectEnvironment: "production",
})
const result = await pd.actions.run({
id: "roblox-restart-servers",
externalUserId: "{external_user_id}", // any stable ID for this user in your system
configuredProps: {
roblox: { authProvisionId: "apn_xxxxxxx" },
universeId: "Universe ID",
placeIds: ["Place IDs"],
},
})
console.log(result)curl -X POST https://api.pipedream.com/v1/connect/{project_id}/actions/run \
-H "Content-Type: application/json" \
-H "X-PD-Environment: production" \
-H "Authorization: Bearer {access_token}" \
-d '{
"external_user_id": "{external_user_id}",
"id": "roblox-restart-servers",
"configured_props": {
"roblox": { "authProvisionId": "apn_xxxxxxx" },
"universeId": "Universe ID",
"placeIds": ["Place IDs"]
}
}'// accessToken: mint a short-lived token with the Connect SDK — see the MCP guide
const transport = new StreamableHTTPClientTransport(
new URL("https://remote.mcp.pipedream.net/v3"),
{
requestInit: {
headers: {
Authorization: `Bearer ${accessToken}`,
"x-pd-project-id": "{project_id}",
"x-pd-environment": "production",
"x-pd-external-user-id": "{external_user_id}", // any stable ID for this user in your system
"x-pd-app-slug": "roblox",
},
},
},
)
const mcp = new Client({ name: "my-agent", version: "1.0.0" })
await mcp.connect(transport)
const { tools } = await mcp.listTools()
// listTools() hands your model this tool's input schema, so it can
// fill the arguments itself:
const result = await mcp.callTool({
name: "roblox-restart-servers",
arguments: {
universeId: "Universe ID",
placeIds: ["Place IDs"],
},
})SCHEMA
Inputs
Pipedream supplies the connected account. Your application provides the operation-specific values below. Dynamic inputs are resolved against that user's account.
| Property | Type | Description |
|---|---|---|
universeId Universe ID | string | The ID of the universe (experience). Find it in the Creator Dashboard under your experience's settings, or via the three-dot menu > Copy Universe ID. Required |
placeIds Place IDs | string[] | The place IDs to restart. If none are specified, all active places in the universe are restarted. Optional |
closeAllVersions Close All Versions | boolean | If true, players from servers running both old and new place versions are notified to reconnect. If false, only players on old versions are notified. Optional |
bleedOffServers Bleed Off Servers | boolean | If true, matchmaking to old servers stops but they stay up for a period so existing players can finish their session. Optional |
bleedOffDurationMinutes Bleed Off Duration (Minutes) | integer | If Bleed Off Servers is true, how long (in minutes) old servers are allowed to run before shutting down. Optional |
REFERENCE
Tool details
Behavior hints are published with the component in the Pipedream registry and surface as MCP tool annotations, so an agent can reason about a tool before it calls it.
- Registry key
- roblox-restart-servers
- Version
- 0.0.2
- App
- Roblox
- Authentication
- API key
- Read-only
- No
- Destructive
- No
- Open world
- Yes
- Source
- View on GitHub ↗