with Unity Cloud Build and Reflect?
Emit new event when a new link is created. See the documentation
Retieves information about the authenticated user. See the documentation
The Unity Cloud Build API lets you automate the process of setting up and distributing game builds. It's a powerful suite of tools allowing developers to personalize and streamline build tasks. With Pipedream, you can harness this API to integrate build processes with your existing tools, notify teams, deploy builds to platforms, and react to events in Unity Cloud Build in real-time.
import { axios } from "@pipedream/platform"
export default defineComponent({
props: {
unity_cloud_build: {
type: "app",
app: "unity_cloud_build",
}
},
async run({steps, $}) {
return await axios($, {
url: `https://build-api.cloud.unity3d.com/api/v1/users/me`,
auth: {
username: `${this.unity_cloud_build.$auth.api_key}`,
password: ``,
},
})
},
})
The Reflect API offers a platform for creating automated tests without writing code. It enables users to build workflows that can record and replay web interactions, check the functionality and performance of web applications, and trigger alerts or actions based on test results. With Pipedream, you can harness the Reflect API to integrate automated testing into complex workflows, combining it with various apps and services for a seamless DevOps experience.
import { axios } from "@pipedream/platform"
export default defineComponent({
props: {
reflect: {
type: "app",
app: "reflect",
}
},
async run({steps, $}) {
return await axios($, {
url: `https://reflect.app/api/users/me`,
headers: {
Authorization: `Bearer ${this.reflect.$auth.oauth_access_token}`,
},
})
},
})