View as Markdown
Slack icon

Slack ACTION

Get Current User

Do NOT use for a plain "who am I" / "what's my user ID" question — call Get User Details for that; it answers the same question with a far smaller payload. Do NOT use to look up a DIFFERENT, specifically-identified user (by ID or email) — this only ever describes the authenticated caller; use Find User by ID / Find User by Email for someone else. Do NOT use to enumerate multiple teams/workspaces (e.g. Enterprise Grid) — use List Teams for that; this returns only the caller's own current team. Use this ONLY when you specifically need the full member profile: locale, timezone, presence/status, admin and owner flags, name variants, or workspace domain and enterprise metadata. Combines auth.test, users.info, users.profile.get and team.info. See Slack API docs.
  • Action
  • Read only
  • OAuth
  • SDK
  • MCP

IMPLEMENTATION

Call this tool

Connect a user's Slack account once, then configure and run Get Current User from your backend or agent.

import { PipedreamClient } from "@pipedream/sdk"

const pd = new PipedreamClient({
  projectId: process.env.PIPEDREAM_PROJECT_ID!,
  clientId: process.env.PIPEDREAM_CLIENT_ID!,
  clientSecret: process.env.PIPEDREAM_CLIENT_SECRET!,
  projectEnvironment: "production",
})

const result = await pd.actions.run({
  id: "slack_v2-get-current-user",
  externalUserId: "{external_user_id}", // any stable ID for this user in your system
  configuredProps: {
    slack_v2: { authProvisionId: "apn_xxxxxxx" },
  },
})

console.log(result)

SCHEMA

Inputs

Pipedream supplies the connected account. Your application provides the operation-specific values below. Dynamic inputs are resolved against that user's account.

Get Current User inputs
Property Type Description

REFERENCE

Tool details

Behavior hints are published with the component in the Pipedream registry and surface as MCP tool annotations, so an agent can reason about a tool before it calls it.

Registry key
slack_v2-get-current-user
Version
0.0.11
App
Slack
Authentication
OAuth
Read-only
Yes
Destructive
No
Open world
Yes