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Shadertoy ACTION

Access Shader Assets

Accesses an asset from source. See the documentation
  • Action
  • Writes data
  • API key
  • SDK
  • MCP

IMPLEMENTATION

Call this tool

Connect a user's Shadertoy account once, then configure and run Access Shader Assets from your backend or agent.

import { PipedreamClient } from "@pipedream/sdk"

const pd = new PipedreamClient({
  projectId: process.env.PIPEDREAM_PROJECT_ID!,
  clientId: process.env.PIPEDREAM_CLIENT_ID!,
  clientSecret: process.env.PIPEDREAM_CLIENT_SECRET!,
  projectEnvironment: "production",
})

const result = await pd.actions.run({
  id: "shadertoy-access-assets",
  externalUserId: "{external_user_id}", // any stable ID for this user in your system
  configuredProps: {
    shadertoy: { authProvisionId: "apn_xxxxxxx" },
    assetSource: "Asset Source",
  },
})

console.log(result)

SCHEMA

Inputs

Pipedream supplies the connected account. Your application provides the operation-specific values below. Dynamic inputs are resolved against that user's account.

Access Shader Assets inputs
Property Type Description
assetSource Asset Source string
The source to the specific asset
Required

REFERENCE

Tool details

Behavior hints are published with the component in the Pipedream registry and surface as MCP tool annotations, so an agent can reason about a tool before it calls it.

Registry key
shadertoy-access-assets
Version
0.0.2
App
Shadertoy
Authentication
API key
Read-only
No
Destructive
No
Open world
Yes