with MQTT and Unity Cloud Build?
import mqtt from "mqtt";
export default defineComponent({
props: {
mqtt: {
type: "app",
app: "mqtt",
}
},
async run({ steps, $ }) {
const url = `${this.mqtt.$auth.protocol}://${this.mqtt.$auth.host}:${this.mqtt.$auth.port}`;
const options = {
clientId: this.mqtt.$auth.client_id ?? `pipedream-client-${Date.now()}`,
connectTimeout: 5000,
username: this.mqtt.$auth.username,
password: this.mqtt.$auth.password,
};
const client = mqtt.connect(url, options);
await new Promise((resolve) => {
client.on("connect", () => {
client.publish("pipedream/test", 'Welcome MQTT + Pipedream users! ' + new Date().toISOString(), () => {
client.end();
console.log("Message sent");
resolve();
});
});
});
return {
mqttClientIsConnected: client.connected,
};
},
})
The Unity Cloud Build API lets you automate the process of setting up and distributing game builds. It's a powerful suite of tools allowing developers to personalize and streamline build tasks. With Pipedream, you can harness this API to integrate build processes with your existing tools, notify teams, deploy builds to platforms, and react to events in Unity Cloud Build in real-time.
import { axios } from "@pipedream/platform"
export default defineComponent({
props: {
unity_cloud_build: {
type: "app",
app: "unity_cloud_build",
}
},
async run({steps, $}) {
return await axios($, {
url: `https://build-api.cloud.unity3d.com/api/v1/users/me`,
auth: {
username: `${this.unity_cloud_build.$auth.api_key}`,
password: ``,
},
})
},
})