with Mistral AI and Unity Cloud Build?
Emit new event when a new batch job is completed. See the Documentation
Emit new event when a new batch job fails. See the Documentation
Emit new event when a new AI model is registered or becomes available. See the Documentation
Create a new batch job, it will be queued for processing. See the Documentation
Download a batch job results file to the /tmp directory. See the Documentation
Get the details of a batch job by its ID. See the Documentation
import { axios } from "@pipedream/platform"
export default defineComponent({
props: {
mistral_ai: {
type: "app",
app: "mistral_ai",
}
},
async run({steps, $}) {
return await axios($, {
url: `https://api.mistral.ai/v1/models`,
headers: {
Authorization: `Bearer ${this.mistral_ai.$auth.api_key}`,
"content-type": `application/json`,
},
})
},
})
The Unity Cloud Build API lets you automate the process of setting up and distributing game builds. It's a powerful suite of tools allowing developers to personalize and streamline build tasks. With Pipedream, you can harness this API to integrate build processes with your existing tools, notify teams, deploy builds to platforms, and react to events in Unity Cloud Build in real-time.
import { axios } from "@pipedream/platform"
export default defineComponent({
props: {
unity_cloud_build: {
type: "app",
app: "unity_cloud_build",
}
},
async run({steps, $}) {
return await axios($, {
url: `https://build-api.cloud.unity3d.com/api/v1/users/me`,
auth: {
username: `${this.unity_cloud_build.$auth.api_key}`,
password: ``,
},
})
},
})