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ClickTime ACTION

Create User

Create an User on ClickTime. See the documentation
  • Action
  • Writes data
  • API key
  • SDK
  • MCP

IMPLEMENTATION

Call this tool

Connect a user's ClickTime account once, then configure and run Create User from your backend or agent.

import { PipedreamClient } from "@pipedream/sdk"

const pd = new PipedreamClient({
  projectId: process.env.PIPEDREAM_PROJECT_ID!,
  clientId: process.env.PIPEDREAM_CLIENT_ID!,
  clientSecret: process.env.PIPEDREAM_CLIENT_SECRET!,
  projectEnvironment: "production",
})

const result = await pd.actions.run({
  id: "clicktime-create-user",
  externalUserId: "{external_user_id}", // any stable ID for this user in your system
  configuredProps: {
    clicktime: { authProvisionId: "apn_xxxxxxx" },
    billingRate: "Billing Rate",
    isActive: true,
  },
})

console.log(result)

SCHEMA

Inputs

Pipedream supplies the connected account. Your application provides the operation-specific values below. Dynamic inputs are resolved against that user's account.

Create User inputs
Property Type Description
billingRate Billing Rate string
The billing rate for the user
Optional
isActive Is Active boolean
Indicates whether the user is currently active
Optional
name Name string
The name of the user
Required
startDate Start Date string
The start date of the user, i.e.: 2020-01-01
Optional
costModel Cost Model string
Defines the cost model used for the user
Optional
costRate Cost Rate string
The internal cost rate associated with the user
Optional
email Email string
The email address associated with the user
Required
employmentTypeId Employment Type ID string
Unique identifier for the user's employment type
Optional Dynamic
role Role string
The role assigned to the user
Optional

REFERENCE

Tool details

Behavior hints are published with the component in the Pipedream registry and surface as MCP tool annotations, so an agent can reason about a tool before it calls it.

Registry key
clicktime-create-user
Version
0.0.2
App
ClickTime
Authentication
API key
Read-only
No
Destructive
No
Open world
Yes