Drimify empowers you to easily create games and gamification experiences that help you reach your goals. Supercharged games, super-easy creation.
Emit new event when you add or modify a new row in a table. See the docs here
Emit new event when new rows are returned from a custom query. See the docs here
Emit new event when a new table is added to a database. See the docs here
Drimify offers a suite of tools to create engaging and interactive content like quizzes, games, and e-learning modules. With the Drimify API, you can automate the creation and management of these interactive elements, extract analytics, and personalize user experiences. On Pipedream, you can leverage these API capabilities to build serverless workflows that connect Drimify with other apps, streamlining processes like lead generation, user engagement tracking, and content updates.
import { axios } from "@pipedream/platform"
export default defineComponent({
props: {
drimify: {
type: "app",
app: "drimify",
}
},
async run({steps, $}) {
return await axios($, {
url: `https://endpoint.drimify.com/api/app_data_collections`,
headers: {
"X-AUTH-TOKEN": `${this.drimify.$auth.api_key}`,
},
})
},
})
The MySQL application on Pipedream enables direct interaction with your MySQL databases, allowing you to perform CRUD operations—create, read, update, delete—on your data with ease. You can leverage these capabilities to automate data synchronization, report generation, and event-based triggers that kick off workflows in other apps. With Pipedream's serverless platform, you can connect MySQL to hundreds of other services without managing infrastructure, crafting complex code, or handling authentication.
import mysql from '@pipedream/mysql';
export default defineComponent({
props: {
mysql,
},
async run({steps, $}) {
// Component source code:
// https://github.com/PipedreamHQ/pipedream/tree/master/components/mysql
const queryObj = {
sql: "SELECT NOW()",
values: [], // Ignored since query does not contain placeholders
};
return await this.mysql.executeQuery(queryObj);
},
});