Catalogs all relevant information about electronic games (computer, console, and arcade) on a game-by-game basis. Including release info, credits, cover art and much more!
Delay the execution of your workflow for a specific amount of time (does not count against your compute time).
Provides a list of genres which may be used for filtering games via the MobyGames API. See the documentation
List all platforms available for filtering games via the MobyGames API. See the documentation
The MobyGames API provides access to a vast database of video game information, including titles, platforms, release dates, and more. In Pipedream, you can leverage this API to create powerful integrations and automated workflows. You might fetch game data to curate personalized game recommendations, sync release information with your calendar, or compile game statistics for analysis.
import { axios } from "@pipedream/platform"
export default defineComponent({
props: {
mobygames: {
type: "app",
app: "mobygames",
}
},
async run({steps, $}) {
return await axios($, {
url: `https://api.mobygames.com/v1/games`,
params: {
api_key: `${this.mobygames.$auth.api_key}`,
},
})
},
})
The Delay API in Pipedream is a built-in function that allows you to pause a workflow for a specified amount of time. This can be incredibly useful when you need to stagger API calls to avoid rate limits, wait for an external process to complete, or simply introduce a delay between actions in a sequence. With precision up to milliseconds, the Delay API provides a simple yet powerful tool for managing timing in automation workflows.
export default defineComponent({
async run({steps, $}) {
// Specify the amount of time to delay your workflow in milliseconds
return $.flow.delay(5000)
},
})