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Wave ACTION

Create Customer

Create a customer under a business. See the documentation
  • Action
  • Writes data
  • OAuth
  • SDK
  • MCP

IMPLEMENTATION

Call this tool

Connect a user's Wave account once, then configure and run Create Customer from your backend or agent.

import { PipedreamClient } from "@pipedream/sdk"

const pd = new PipedreamClient({
  projectId: process.env.PIPEDREAM_PROJECT_ID!,
  clientId: process.env.PIPEDREAM_CLIENT_ID!,
  clientSecret: process.env.PIPEDREAM_CLIENT_SECRET!,
  projectEnvironment: "production",
})

const result = await pd.actions.run({
  id: "wave-create-customer",
  externalUserId: "{external_user_id}", // any stable ID for this user in your system
  configuredProps: {
    wave: { authProvisionId: "apn_xxxxxxx" },
    businessId: "Business",
    firstName: "First Name",
  },
})

console.log(result)

SCHEMA

Inputs

Pipedream supplies the connected account. Your application provides the operation-specific values below. Dynamic inputs are resolved against that user's account.

Create Customer inputs
Property Type Description
businessId Business string
The ID of the business to create the customer under.
Required Dynamic
firstName First Name string
The first name of the customer.
Required
lastName Last Name string
The last name of the customer.
Required
email Email string
The email address of the customer.
Required
currency Currency string
The currency code of the customer.
Required
city City string
The city of the customer.
Required
postalCode Postal Code string
The postal code of the customer.
Required
provinceCode Province Code string
The province code of the customer.
Required
countryCode Country Code string
The country code of the customer.
Required
name Name string
The name of the customer.
Required

REFERENCE

Tool details

Behavior hints are published with the component in the Pipedream registry and surface as MCP tool annotations, so an agent can reason about a tool before it calls it.

Registry key
wave-create-customer
Version
0.0.2
App
Wave
Authentication
OAuth
Read-only
No
Destructive
No
Open world
Yes