Build Games Faster
Run any Go code and use any Go package available with a simple import. Refer to the Pipedream Go docs to learn more.
The Unity Cloud Build API lets you automate the process of setting up and distributing game builds. It's a powerful suite of tools allowing developers to personalize and streamline build tasks. With Pipedream, you can harness this API to integrate build processes with your existing tools, notify teams, deploy builds to platforms, and react to events in Unity Cloud Build in real-time.
import { axios } from "@pipedream/platform"
export default defineComponent({
props: {
unity_cloud_build: {
type: "app",
app: "unity_cloud_build",
}
},
async run({steps, $}) {
return await axios($, {
url: `https://build-api.cloud.unity3d.com/api/v1/users/me`,
auth: {
username: `${this.unity_cloud_build.$auth.api_key}`,
password: ``,
},
})
},
})
You can execute custom Go scripts on-demand or in response to various triggers and integrate with thousands of apps supported by Pipedream. Writing with Go on Pipedream enables backend operations like data processing, automation, or invoking other APIs, all within the Pipedream ecosystem. By leveraging Go's performance and efficiency, you can design powerful and fast workflows to streamline complex tasks.
package main
import (
"fmt"
pd "github.com/PipedreamHQ/pipedream-go"
)
func main() {
// Access previous step data using pd.Steps
fmt.Println(pd.Steps)
// Export data using pd.Export
data := make(map[string]interface{})
data["name"] = "Luke"
pd.Export("data", data)
}