Create video templates in After Effects, make them editable online by anyone. You control the creative, let your team control the content.
Emit new event when you add or modify a new row in a table. See the docs here
Emit new event when new rows are returned from a custom query. See the docs here
The MoDeck API offers an interface for managing playlists and videos within their platform, providing endpoints for various operations like retrieving video details, updating playlists, or managing users. Integrating MoDeck with Pipedream allows you to automate interactions with your MoDeck data, such as syncing playlists, updating video statuses, or triggering actions based on video analytics. With Pipedream's serverless platform, you can build powerful workflows that react to events in real-time, schedule tasks, and connect MoDeck with hundreds of other services.
import { axios } from "@pipedream/platform"
export default defineComponent({
props: {
modeck: {
type: "app",
app: "modeck",
}
},
async run({steps, $}) {
const data = {
"apiKey": `${this.modeck.$auth.api_key}`,
}
return await axios($, {
method: "POST",
url: `https://api.modeck.io/listdecks`,
data,
})
},
})
The MySQL application on Pipedream enables direct interaction with your MySQL databases, allowing you to perform CRUD operations—create, read, update, delete—on your data with ease. You can leverage these capabilities to automate data synchronization, report generation, and event-based triggers that kick off workflows in other apps. With Pipedream's serverless platform, you can connect MySQL to hundreds of other services without managing infrastructure, crafting complex code, or handling authentication.
import mysql from '@pipedream/mysql';
export default defineComponent({
props: {
mysql,
},
async run({steps, $}) {
// Component source code:
// https://github.com/PipedreamHQ/pipedream/tree/master/components/mysql
const queryObj = {
sql: "SELECT NOW()",
values: [], // Ignored since query does not contain placeholders
};
return await this.mysql.executeQuery(queryObj);
},
});